• adding the capsule to the sequencer note looks strange because it seems to be offset or ahead of the active circle

  • the collision detection and state change for a capsule in a sequence is super hairy, need to make it more coherent, seems to be calling code in all different places, right now this results in not being able to enter them without having forward active, might be just a little bug somewhere

  • related to this, resetting the sequencer causes an error due to wiping the previous state for the sequencer, wonder what the best way to resolve this is

  • definitely feel like there needs to be a better way to add variety to the sound, I feel like the random switches between notes and beats and occasional high notes aren’t really consistent, perhaps there should be:

    • one beat synth

    • one low pitch synth

    • one high pitch synth

    • ?